– Interactive, Digital, Performance Art –

Hiromi Okumura + Valerie Williams

Saturday, July 1st
Fellow Coworking
304 W. Pacific Ave., Second Floor

Visual artist Hiromi Okumura and choreographer Valerie Williams have collaborated since 2006 mixing images, movement and human/computer interaction. Working together in Spokane at the Laboratory, they have started working on a new series of installation/performances based on the unfolding of experience from hard objects. Opening an object such as a curtain, book, or window initiates sound, video and dance that soon lets the viewer participate in the experience.

Hiromi Okumura and Valerie Williams present a work in progress exploring interaction between dancer, computer, and video at the Fellow Space in the Washington Cracker Building at 304 Pacific in Spokane.

Hiromi Okumura is a visual and performance artist. She received MFA at Iowa State University.
Her work has been shown and collected internationally. She is a Fine Arts faculty at Washington State University.

Valerie Williams has been dancing professionally in modern dance, musical theater, opera and Renaissance dance in North America and Europe since 1973. Artistic director of Co’Motion Dance Theater since 1978, Ms. Williams also researches early dance and performs with Musica Antiqua.

Read more

Transmute | Elizabeth White + Mackenzie Fagras

Saturday, June 17th
Richmond Art Collective, Second Floor
228 W. Sprague Ave., Second Floor

Finally, a reason to stay up past 9 on a Saturday! Laboratory artist-in-residence Elizabeth White and Spokane’s own Mackenzie Fagras will be performing on our balcony.

This work has been made possible through a SAGA grant, thanks to Spokane Arts.

This interactive performance piece uses a blend of movement and digital art to inspire a feeling of travel through a celestial space, absent of time. By juxtaposing the natural form of dance with the digital form of computer graphics, the piece reaches for a world that doesn’t exist and brings to life new possibilities of the imagination. This piece uses live programming to allow for an interactive relationship between the dancer and the evolving space around her. As the dancer moves, the programmer is able to steer reactive behaviors around the dancer’s pathways and choices, allowing the piece to be slightly different each time.

Elizabeth is a dancer, choreographer and creative coder whose work is an ongoing study of how technology can be used to strengthen connections between multidisciplinary arts in a performance space. She is currently pursuing an MPS (Master of Professional Studies) in Interactive Telecommunications at Tisch, NYU. Before attending graduate school, she received a BA in Visual Arts from Fordham University while training in contemporary dance through the Professional Division at Alvin Ailey.

Mackenzie Fagras is a Spokane-based modern and hip-hop dancer, and has spent the past 6 years exploring hip-hop and movement independently. In her words:
“I have found dance to be really important in understanding our own sense of navigation through life and our mental voids. Dance is a human right. A channeling of our higher self. A way to touch bases with our thoughts and manifest them into a tangible action. I also use dance as an energetic offering to nature, to the people, to the planet and to myself.”

Spring Table | Catilin Pickall

Spring Table - Caitlin Pickall

June 2nd – June 18th
Opening Friday, June 2nd, 5-8pm
Richmond Art Collective Gallery, 228 W. Sprague Ave., Second Floor

Spring Table is a communal audiovisual environment. The tabletop serves as projection surface, and visitors seated around it activate different sound and video elements that combine dynamically to create an always unique combination of elements. Based on the idea of database cinema, in which a narrative unfolds by selecting scenes from a collection rather than presenting them in a fixed linear structure, the mediascape presents images and sounds related to food and dining, production and consumption, with an emphasis on our relationship to the natural environment and the combinations that result from exploration and trade.


Caitlin Pickall is a multimedia installation artist. She combines audiovisual and constructed elements with sensors and custom software to create reactive objects and environments that address material culture, social rituals and processes of meaning-creation. Her work explores the mental concepts used to define self and experience and the relationships between these constructs, physical objects and environment/space.

Born in the United States, she has lived and worked in New York, Los Angeles, Paris and Berlin. She holds an M.F.A. in Design and Technology from Parsons School of Design and a B.A. in Economics from the University of Chicago.

Justin Lepard

Friday, May 5th – 9pm – Baby Bar, 827 W 1st Ave.

Friday, May 12th – 8pm – Checkerboard Tavern, 1716 E Sprague Ave.

Justin Lepard, our cellist-in-residence, is playing a couple of shows with the music and technology he has developed here. Justin’s music is a swirl of color – layered synth sounds and cello that, despite their complexity, remain accessible through harmonic stability and strong compositional movement throughout. In these concerts he will be taking the live performance of this kind of music to a new extreme, blurring lines of genre influences, performance practices, and electric vs. acoustic.

He’ll be playing at the Baby Bar on May 5th with local band Outercourse (Facebook link), and on May 12th at the Checkerboard (Facebook link).


a small analog holodeck | Linus Riepler

Linus Riepler - A Small Analog Holodeck
Opening Friday, April 21st, 5-8pm
Richmond Art Collective Gallery, 228 W. Sprague Ave., Second Floor

The holodeck is something we all know from the Star Trek universe. It is basically a room, which simulates any place or situation the viewer can imagine. A landscape, historic event or exotic world becomes a reality within seconds. It’s probably the favorite leisure time activity for a Starfleet’s crew.

Transferred into the art world of our reality, the holodeck can be seen as a metaphor for any exhibition space. It does, what every room installation would like to accomplish – it leads the viewer into another world through a transformation of the actual space.  

Linus Riepler often uses simple mechanics that allow viewers to interact with his works. For this project he tried to translate the holodeck into his own visual language – through ropes and pulley systems the interior of this installation can be changed into different settings.

Located in the heart of the Richmond Art Collective’s hallway, the simulated places reflect memories of his residency in Spokane, reflecting the landscape around him.

Special thanks to the Federal Chancellery of Austria for their support of Linus’ residency here at Laboratory!


Stop Worrying About the Future | Rae Lavande Pellerin

Stop Worrying About the Future - Rae Lavande Pellerin

March 3rd – March 27th
Opening Reception Friday, March 3rd, 5-8pm
Richmond Art Collective Gallery, 228 W. Sprague Ave.

Stop Worrying About the Future  is an exploration of ideas of destiny and predetermination. Utilizing pop-culture mechanisms that aim to predict outcomes and influence decisions, it showcases a series of installations that revolve around the rituals we use to reassure ourselves when faced with our unknown futures. By utilizing mass-produced and mass-marketed means of fortune-telling, the sometimes nihilist, sometimes optimist sculptural, video and sound installations in Stop Worrying About the Future offer a tongue-in-cheek narrative about what lies beyond. Read more

Hannah G. Thompson and Arvid Tomayko – Seeking a Light

Seeking a Light

January 6th, 2017, 5:30-7:30pm

Performances at 6 and 7

Richmond Art Collective Gallery, 228 W. Sprague Ave.

In order to see the truth, you have to look awkward in the eyes. Artists Hannah G. Thompson and Arvid Tomayko will use dance-movement and wearables to explore communication using reactive objects. Thompson will activate wearable fabric sculpture instruments that control sound using a combination of sensors and analog electronics.
The costumes are membranes to be resisted against, broken through – barriers. Their purpose is both to separate people and to join them together. The sensors become the bridge between ourselves and the outside world; representing a language, because there is no language for the beauty and tragedy unfolding in our world.
To counter the silence in this world, soft sculpture will bloom into colorful and discomforting shapes as light controls the soundscape. There will be a 6pm and a 7pm performance in the gallery.

Jak Bobby – Leap Second Residency

Hannah Thompson and Arvid Tomayko – :::Positive Contact:::

January 6th, 2017, 5:30-7:30pm

Performances at 6 and 7

Richmond Art Collective Gallery, 228 W. Sprague Ave.

Hannah G. Thompson and Arvid Tomayko come together in this work using their bodies as conductive material with in an installation of fabric sculptures reactive to touch and light through the use of a light reactive Theremin. The performers uncovers new layers and morph Thompson’s sculptural works using their bodies and movement. They contends with the constraints, while blooming to soundscapes both mixed and created by their interactions with the touch sensors. Using saturated colors and unsettling images the pair distort the state of consciousness people assume is stable, by unpacking and unraveling sculptures with bodily connotations. The audience’s engagement with the performance is the way in which they are reframed by viewing us perform the reckoning of our body, our skins, and the space surrounding us. Through the intense visual experience of morphing sculptures we are hoping to bring to mind questions of personal boundaries in the comfort of everyday interactions. Electronics design and physical computing by Darcy Neal.

Matt Henderson – The Spectacle, Unleashed

The Spectacle, Unleashed

Open Studio at Laboratory
November 23rd, 2016, 6-9pm
Matt Henderson from XHURCH is here with us, and will be showing the beginnings of his new work, as well as talking about the state of VR and his role in the Portland Immersive Media Group.
“My time at The Laboratory was spent researching and forming The Spectacle, Unleashed.  It is my attempt to conglomerate my observations of the present social and political moment. The result is an immersive, digital work-in-progress which aims to reflects the anxiety, ferocity, and alarming dissimilitude of our shared experience.
The Spectacle, Unleashed is an immersive digital environment created in Unity3D and accessed through HTC Vive’s premier virtual reality system.”